How does the Changing Question event work?
When the players’ combined unique correct answers reach the event’s shared target, a synchronized question-change countdown starts. The target is normally two; answering pauses during the countdown, but the round clock keeps running.
Updated July 17, 2026
In Changing Question, reaching the event’s shared correct-answer target starts a short synchronized countdown before both players move to a fresh question. The target is normally 2 unique correct answers, but it can vary by event. The clock never waits, so every switch starts a new sprint inside the same round.
How a match works
A match is best-of-three and lasts up to 3 rounds.
You and your opponent answer the same question simultaneously on one shared round clock (currently 30 seconds).
After the configured number of unique correct answers in total between both players — normally 2 — the question is replaced by a shared countdown. The countdown is normally 3 seconds, though an event can use a different duration.
The question area displays only the countdown numbers, for example 3, 2, 1, and answering pauses. When it finishes, the fresh question and its empty answer list appear for both players together.
The normal round timer does not pause or restart during the countdown.
The higher score wins the round; equal scores are a draw. A 2-round lead ends the match early.
Scoring and streaks
A correct answer currently starts at 20 points. Consecutive correct answers grow your personal streak multiplier by +0.1, so they are worth 20, then 22, then 24, and so on.
Your score and streak continue across question changes.
A wrong answer resets only your streak. Points already earned stay in your score.
An answer already found on the current question scores 0, does not advance the shared counter, and does not break your streak.
What counts toward a question change?
The counter is shared: correct answers from either player contribute to the same event-configured target.
Only a unique correct answer for the question currently on screen counts. Late answers from an older question are ignored.
A correct answer revealed by Joker scores normally and counts toward the next change.
Reaching the target starts the transition, but the counter resets only when the next question actually appears. No answers can be submitted during the countdown.
Power-ups
Joker — works like it does in other events. Availability, uses, and prices can vary by event; the exact price is shown in the game.
Change Question — disabled; questions change automatically when the shared correct-answer target is reached.
Time Extend — disabled; the shared deadline never changes.
Tips
Protect your streak: it survives every question switch and becomes more valuable as the round continues.
Track progress toward the shared target. A half-typed answer for the old question will no longer count once the target is reached.
If Joker is available, use it when you are stuck — it earns points and also pushes the shared counter forward.
The clock stays the same, but the puzzle keeps moving. Fast adaptation wins this event.